Life of Kika Collage

Wednesday, October 9, 2013

Confessions of a Fashion Designer/Gamer

I love playing video games. It sharpens my hand-eye coordination, it's stress relieving and I feel like I'm living another life when I see through the eyes of a fictional characters. But as much as video game designers put a lot of effort into rendering open worlds, graphics, game play and voice acting, there isn't as much emphasis on clothing and armor in these games. For every year that passes, the video game generation is at it's best and some of the best games released every year shows us how far technology has gone and how realistic simulation of game play reaches expectations of gamers around the world. I've always noticed that as a fashion designer, subtly of weathering in clothing really makes a difference in the transition of a game, especially in survival games when the character barely has time for an outfit change and basically has to wear the same underwear for a few weeks.

Being a pro-complainer that I am, I pondered about the little things that irk me in clothing design in video games.

Why is it that in the 2013 release on Tomb Raider, Lara Croft never had a problem with pieces of her clothes being completely torn off? Yes there were a couple of holes in the pants after long hours of scavenging through the woods and fighting off wolves, but seriously her tank would have turned into ripped up fibers?

Why is it that all clothing rendered in video games look awkward and shapeless? I mean, look at any Assassin Creed character...The bottom of the assassin outfit has a cape that moves like knives. When a character is in motion, you wanna get a feel like they are running fast and no one else can catch them. 

How is it that the clothing of a video game character doesn't get more ruined through out the game. Characters such as Nathan Drake always seem to look like they work at Abercrombie & Fitch after running through jungles and swimming through dirty pipes. And not to mention, he turns dry in about 5 seconds after swimming in murky water. 
I don't think the editors give enough attention to detail for the subtle changes in weathering of clothing.


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